

With that said, the journey is fraught with many colourful bug-characters scattered throughout the underground network of caverns and fortresses. These hazards are mostly optional, but it’s a minor input delay that occasionally makes them difficult, not the challenge itself. For such a key technique, it’s not exactly easy to pull it off 100% of the time when navigating spikes or other hazards. For all the originality of the visuals and enemy design, this is disappointing.Īlso somewhat bothersome are the controls, particularly the emphasis on downward slashing while jumping. In fact, the most original of the abilities is the healing that you obtain right near the beginning of the game. Sadly it’s the same old tropes of double jumping, charge up slashes, ground pound, wall-jumping, and dashing. However, it’s at this point that I must stress that while I enjoyed my time with Hollow Knight, there were moments where I could predict what ability I would be obtaining next. In itself this enemy is not all that dangerous, taking a few hits to dispatch and regain your lost coin, but if you died in a particularly hostile area, it’s yet another thing to have to deal with. The difference here it is that the collection point is always an enemy.

Borrowing the Dark Souls mechanic where dying leaves a point to collect your lost earnings, it also restores part of your Soul gauge, used for some abilities and replenished by hitting enemies. Pattern recognition is key to defeating them and you’ll surely die a couple of times to at least a few of them when you first encounter them.ĭying in itself is an interesting problem in Hollow Knight. Hollow Knight has tons of these, all with their own attacks, arena hazards, and even unexpected trickery up their sleeve. Those who like the Metroidvania genre know that the best moments are reserved for the bosses. Things begin reasonably easy, but new enemies attack in unexpected ways, forcing you to adapt. What’s remarkable about it all is just how it’s balanced. All environments are either festering cesspits filled with gruesome bugs, or dilapidated palaces with gothic architecture. Hollow Knight is absolutely huge, taking over a dozen hours for your first playthrough to see everything.
